//==============================================================================
// Warwick_anim.txt
//==============================================================================


                           ____________________________________
                          |                                    |
                          |      CREATED by WOLLIEWOLTAZ       |
                          |____________________________________|
//==============================================================================
//==============================================================================
//Particle Attachments:
//==============================================================================
//==============================================================================
define BirthSFX
{
   set hotspot
   {
      version
      {
         VisualParticle SFX G Myth Unit Birth Effect
      }
   }
}
//==============================================================================
//==============================================================================
//VisualGranny:
//==============================================================================
//==============================================================================
anim Birth
{
   SetSelector
   {
      set hotspot
      {
         version
         {
			        VisualGranny Warwick1_birthA
				Connect ATTACHPOINT BirthSFX hotspot
				tag SpecificSoundSet 0.01 false WarwickBirthASFX checkVisible
	 }
			version
         {
			        VisualGranny Warwick2_birthB
				Connect ATTACHPOINT BirthSFX hotspot
				length 1.0
	 }
			version
         {
			        VisualGranny Warwick_birthC
				Connect ATTACHPOINT BirthSFX hotspot
	 }
      }
   }
}
//==============================================================================
anim Idle
{
   SetSelector
   {
      set hotspot
      {
         version
         {
				VisualGranny Warwick_idle
	 }
      }
   }
}
//==============================================================================
anim Walk
{
   SetSelector
   {
      set hotspot
      {
         version
         {
			        VisualGranny Warwick_runA
	 }
			version
         {
			        VisualGranny Warwick_runB
	 }
			version
         {
			        VisualGranny Warwick_runC
	 }
			version
         {
			        VisualGranny Warwick_runD
	 }
      }
   }
}
//==============================================================================
anim Bored
{
   SetSelector
   {
      set hotspot
      {
         version
         {
			        VisualGranny Warwick_bored
         }
			version
         {
			        VisualGranny Warwick_dance
				tag SpecificSoundSet 0.01 false WarwickDanceStartSFX checkVisible
				tag SpecificSoundSet 0.40 false WarwickDanceEndSFX checkVisible
         }
			version
         {
			        VisualGranny Warwick_joke
				tag SpecificSoundSet 0.01 false WarwickJoke checkVisible
				tag SpecificSoundSet 0.01 false WarwickJokeSFX checkVisible
         }
			version
         {
			        VisualGranny Warwick_laugh
				tag SpecificSoundSet 0.01 false WarwickLaugh checkVisible
         }
			version
         {
			        VisualGranny Warwick_recall
				tag SpecificSoundSet 0.01 false WarwickRecallSFX checkVisible
				tag SpecificSoundSet 0.74 false WarwickBirthASFX checkVisible
         }
			version
         {
			        VisualGranny Warwick_taunt
				tag SpecificSoundSet 0.01 false WarwickTaunt checkVisible
				tag SpecificSoundSet 0.01 false WarwickTauntSFX checkVisible
         }
      }
   }
}
//==============================================================================
anim Attack
{
   SetSelector
   {
		Targetlogic none/Hero
		SetSelector
		{
			set hotspot
			{
				version
				{
					VisualGranny Warwick_attackA
					tag Attack 0.18 true   
               				tag SpecificSoundSet 0.13 false WarwickAttackSFX checkVisible
					length 1.50
				}
				version
				{
					VisualGranny Warwick_attackB
					tag Attack 0.18 true   
               				tag SpecificSoundSet 0.13 false WarwickAttackSFX checkVisible
					length 1.50
				}
				version
				{
					VisualGranny Warwick_attackC
					tag Attack 0.22 true   
               				tag SpecificSoundSet 0.17 false WarwickAttackSFX checkVisible
					length 1.50
				}
				version
				{
					VisualGranny Warwick_attackD
					tag Attack 0.18 true   
               				tag SpecificSoundSet 0.13 false WarwickAttackSFX checkVisible
					length 1.50
				}
				version
				{
					VisualGranny Warwick_attackE
					tag Attack 0.22 true   
               				tag SpecificSoundSet 0.17 false WarwickAttackSFX checkVisible
					length 1.50
				}
			}
		}
		SetSelector
		{
			set hotspot
			{
				version
				{
					VisualGranny Warwick_bite
					tag Attack 0.15 true   
               				tag SpecificSoundSet 0.01 false WarwickBiteSFX checkVisible
				}
			}
		}
		
   }
}
//==============================================================================
anim Death
{
   SetSelector
   {
      set hotspot
      {
         version
         {
				VisualGranny Warwick_death
				tag SpecificSoundSet 0.01 false WarwickDeathSFX checkVisible
				tag SpecificSoundSet 0.01 false WarwickDeathStart checkVisible
				tag SpecificSoundSet 0.35 false WarwickDeathEnd checkVisible
         }
      }
   }
}
//==============================================================================
anim Flail
{
   SetSelector
   {
      set hotspot
      {
         version
         {
			        VisualGranny Warwick_flail
	 }
      }
   }
}
//==============================================================================
anim Charging
{
   SetSelector
   {
      set hotspot
      {
         version
         {
				VisualGranny Warwick_howl
//-- auto generated by the bang animation tool
//-- do not hand edit these values
               tag Attack 0.20 true   
               tag SpecificSoundSet 0.01 false WarwickHowlSFX checkVisible
	       length 1.40
//-- end auto generated section
		
         }
      }
   }
}
//==============================================================================
anim WhirlwindAttack
{
   SetSelector 
   {
      set hotspot
      {
         version
         {
				VisualGranny Warwick_ClawSlash
//-- auto generated by the bang animation tool
//-- do not hand edit these values
               tag Attack 0.05 true
	       tag Attack 0.15 true
	       tag Attack 0.30 true
	       tag Attack 0.38 true
	       tag Attack 0.50 true
	       tag Attack 0.63 true       
               tag SpecificSoundSet 0.01 false WarwickClawSlash checkVisible
	       tag SpecificSoundSet 0.01 false WarwickClawSlashSFX checkVisible
//-- end auto generated section

         }
      }
   }
}